I modeled, textured, and rendered this machinery plate for the H60 Medevac Blackhawk Hoist system addon. I gathered photogrammtery data to process into a usable reference mesh in Reality Scan. This mesh was used to ensure accuracy in scale and proportions once I started building the model in Maya. This level of accuracy was key to building out components that fit perfectly amidst other components and the helicopter fuselage. I textured the model via PBR methods using Marmoset Toolbag and Substance Painter using a Sub-D modeled high poly to bake down to a low poly mesh .