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H60 Blackhawk Cockpit Fuselage and Components

H60 Blackhawk digital twin cockpit fuselage and components hard surface model I prepared for Unity real time engine integration. Mid resolution modeling using an efficient propriety shader system. PBR Hardware decal texturing was used and textured in the Adobe Substance Suite. Built to run efficiently on mobile devices as well as an adjusted VR version. For optimal framerates on mobile and VR devices, budgets for textures and geometry adjusted were needed for efficiency. Accuracy in proportions and measurements in order for fuselage and components to all fit together perfectly was achieved via Photogrammtery implementation into the workflow. I gathered photogrammetry data onsite and converted into usable reference meshes in Reality Scan. Scaled to scene size these reference meshes were invaluable for accuracy and modular variant builds.